Here is the first in-game preview of Totoro at the bus stop!
Shrine visible to the right.
There’s been some very big challenges with this one! Trees and plants/grass as well as the rain (just visible) have been very difficult to match. With a room, like in the Spirited Away demo, I can paint the walls exactly as I want, but here I have to work within the systems Unity provides, which is a little less explicit in allowing you to control it, but it’s still pretty solid.
Grass, textures and trees are ‘painted’ on, with distant ones becoming ‘billboards’ that in the nighttime lighting do not look great by default. However some experimentation has led to a good compromise, and I think I’ve cracked it.
Animation is currently underway, with talented animator, Keith Sizemore working on Totoro right now.
Plenty more to do, however. Puddles need to be added on the road, Catbus is to be finished, a toad modeled and animated, along with all the game logic and functionality I want to add, but it’s getting there quicker than I had hoped at this stage and is well on it’s way to completion.
When it’s fully complete I may even add in a few easter eggs for the eagle eyed/persistent among you to discover.