VR Projects

My Neighbour Totoro VR, The Bus Stop SceneHere is the The Bus Stop Scene from My Neighbour Totoro. This is my second Ghibli inspired VR project, based on the beloved childrens anime classic from legendary director Hayao Miyazaki. This project was made in Unity for the Oculus Rift. More details about my VR projects can be found on the blog.

My Neighbour Totoro VR, The Bus Stop Scene

My Neighbour Totoro VR, The Bus Stop Scene My Neighbour Totoro VR, The Bus Stop Scene

PC version is for DK2 (latest 0.4.2 SDK). Mac and Linux versions remain DK1.

The Linux version should be run in 64bit only – and may not work for some. 

Mac version is best downloaded with Firefox – additionally: Right click on the app, select “Get Info”, then on the pop-up menu that appears, check the box for “Open in 32-bit mode”, then open the app again, it should work. Thanks to andyvictors for that info!

Spirited Away - Boiler Room VR, 3D environment with Kamaji and Soot Sprites

Made in Unity for the Oculus Rift, here is the Boiler Room from Spirited Away. I created this because of all the things I wanted to experience this was it! To be able to step into an animated film in a way that allowed you to be ‘inside’ it seemed a crazy challenge, but if it was easy then what would be fun in that!

Download Spirited Away Boiler Room Demo - Windows Download Spirited Away Boiler Room Demo - Linux Download Spirited Away Boiler Room Demo - Mac OS



PC version is for DK2 (latest 0.4.2 SDK). Mac and Linux versions remain DK1.

NOTE: Only the 64bit version of the Linux version works for the Spirited Away Boiler Room demo.  For Mac users, the info for Totoro VR above related to the 32bit mode may also help.


For updates follow me on twitter: https://twitter.com/RedOfPaw

Please Donate if you can!

This is a non-profit project and I won’t be making any money from it, but any support you can give for future scenes is appreciated. Funds will go towards assets and software at first, and if possible towards hardware to better produce VR experiences. You can donate either on Paypal or with Bitcoin below:

DonatePaypal Donate Bitcoin



Note: Donations are made to my personal company ‘Fire Panda’, which is a new company set up for my work as a freelancer, and eventually my VR work (when I get good enough!) – http://www.firepanda.co.uk 

78 thoughts on “VR Projects

  1. Pingback: Download Spirited Away Boiler Room Oculus Rift Demo by Nick Pittom

  2. Heya! Thanks for this, this is one of my favorite experiences in the Rift to date. :)

    Very cool seeing “grandpa” loom over and look at me, and watching the little soot guys was so cute.
    Just another reason for me to tell people that vr IS the future of gaming! :)

    Keep it up!!!

  3. I am new to the rift and struggling to get this up on the vr vs my main screen. I am using Windows 7 and extending displays – any suggestions?

  4. Pingback: Relive Spirited Away's Boiler Room scene with the Oculus Rift - Pixelitis

  5. Tried this tonight with the Rift, fantastic job! Makes me WISH the rift was in HD :( Almost feel like the low res takes away from the environment you’ve made.
    I run Mac and Windows with the rift. Linux as well, but the graphics card on my linux box is terrible. If you need any testers, I’d be glad to help.

  6. Pingback: Spirited Away The Boiler Room Now Available from Oculus VR Share

  7. Pingback: Have Your Mind Blown… Take A Peak Inside Spirited Away With The Oculus Rift | 1337MMO

  8. Pingback: Step Inside The Wondrous World Of Spirited Away With The Oculus Rift | Kotaku Australia


  10. I’ve always been a big BIG fan of Spirited Away. I don’t have an Oculus rift, yet (waiting for CK1, or at least DK2). From reading the reviews, I can tell that you’ve done an impressive job.

    I have one request, if you could recreate the ‘train on water’ scene in VR, my life is complete :)

    • There’s a video from Cymatic Bruce playing it if you’ve not seen it yet ;)

      Totoro is currently being made and then I suspect the Train scene may be next :) There’s some big challenges however. The water is a BIG challenge for instance. Making water in Unity is tough enough without payed for plugins, and even then it needs to not only look good, but match the film. Tricky.

      In the meantime here’s some Totoro progress:

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  12. Pingback: Spirited Away VR Demo Now Available on Linux and Mac, Controls Updated

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  23. Great stuff!

    Only one minor issue – there’s no ‘mouse look’ in the Spirited Away scene, the way there is in Totoro.

    You can still get around with ‘Q’ and ‘E’ but mouse look is better!


  24. On PC, I enjoyed Totoro. Thanks! That’s fantastic! But, I’d like to play on Mac. Ver1.1-0.2.5c_OSX does not work. 7 string lines (“Mag Uncalibrated”, “FPS:0″, etc) displayed on black screen, and sound of rain … Nothing happens. Please build workable version for mac.
    (the Spirited Away works on mac. Thank you again.)

  25. Strange. Some people it works for. Mac support is not 100% right now, as I don’t have a mac to test on… sorry. I’ll do my best to get everything working asap.

  26. i had to come down here to post a comment after seing both the demos…. I have to say you did a really amazing job . it sooo looks like the cartoon your texturing work animation as well as how you capture the scene is spot on ! thanks a lot :-)

    • Hey Klas, Sadly I’ve had a lot of trouble with Mac/Linux versions – mostly as I don’t have either to test them myself. I’m actually working on greatly optimised versions of both demos, and will be re-releasing them as soon as the newer SDK is available. I’ll certainly try an x86 version, but having tried all the different options available I seem to remember having trouble with the x86 for other reasons.

      In any case I hope to have newer, better versions ready very soon – and certainly in time for DK2.

      • Hi All

        I’ve got the same “mag uncalibrated” issue on my Mac too, but you can workaround it by running it in 32-bit mode.

        Right click on the app, select “Get Info”, then on the pop-up menu that appears, check the box for “Open in 32-bit mode”, then open the app again, it should work.

        OS: Mac OSX v10.9.3
        App Version Tested: MyNeighbourTotoro-VR-V1.1-0.2.5c_OSX.app

  27. Great to know :D I suspect in time I will have to invest in test machinery all around, but while it’s still not my main source of work I can’t quite justify it – which is why only the PC versions go on Share, as they’re the only ones I can guarantee work (give or take!).

    Looking forward to some ambitious projects coming up and hopefully I can ensure Mac and Linux users also get to enjoy. VR is so awesome, and I’d love to be able to share my work with as many people as possible regardless of platform.

  28. Hi!

    This is so incredible!! I’m not trying to be ungreatful and greedy, but is there a SLIGHT chance that you will build the whole bath-house with Yubaba and the other iconic characters in that movie? I would love to walk around there :)

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  32. I tried to enjoy the demo on DK2 but the “out of camera range” message is too sensitive. Comes up too quickly. I only get a very small volume to move my head in despite the fact that the camera is a good 4′ from the headset and pointed directly at my face. The warning pops up and then it begins to fade out and any interest is lost. Still a splendid demo though. Enjoyed it on DK1!! It’s just DK2 that is lacking with the intrusive warnings. Hope these problems are solved in the future. Frankly I would recommend just removing the warning and fading entirely and letting the user lean until the camera glitches. Seems like a better solution than arbitrarily limiting the tracking volume with a warning and fade out.

  33. Hi redofpaw,

    I just got my DK2 and have a problem.
    When I start the application everything becomes really slow, then when it starts it is not on the Rift but on my main monitor.

    I am using a tripple monitor setup so sadly I cannot duplicate my screen as the Oculus does not support this resolution. :(

    Is their a way to start it directly on the Rift? I tried using my Rift as main monitor but it didn’t work.

    Greetings from Lübeck,

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  36. Pingback: Oculus Rift: Kamaji und Totoro zum Anfassen nah |

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