Crystal Rift has passed it’s Kickstarter! This gives us the funds to cover some costs and move onto the next step :D We’ve got some big plans for the editor (Which people will be able to use to make their own levels!) and are looking at getting out to other platforms as well. Fun times!
In other news, I am stepping up progress on my other Kickstarter game, which you may remember as part of the Kickstarter for my trip to Oculus Connect, otherwise known as Red Of Paw’s Big Crazy Stupid Adventure and American Pie! The first level is being made, as well as all the stuff to fill it up. Once I have made some good progress I plan on releasing the first level as a demo for everyone to play, as well as finally decide on what to name it. More fun times!
Please be sure to check out the Crystal Rift Kickstarter! We need your support :)
My demos for My Neighbour Totoro and Spirited Away are now both updated to the latest SDK, and both on PC and Mac.
Spirited Away even has a new addition!
We now have a dev-log up for Crystal Rift where you can follow progress on the game, and also get some insights into how we’re making it.
CLICK HERE TO SEE THE DEV-LOG
Our Greenlight also needs your support, so please log into steam and vote YES!
I hope you enjoyed the LOVELY trailer I spent a while making :)
Crystal Rift, a game I have joined the production of with Jon Hibbins, has a new Alpha demo, with LOTS of lovely improvements and you can get it here:
DOWNLOAD HERE for PC and MAC
Crystal Rift is an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. The game has been developed primarily for virtual reality headsets such as the Oculus Rift and GearVR, but is also a great experience for those without headsets. It was inspired by classic games such as Dungeon Master and Eye of the Beholder with grid-based movement.
An immersive virtual reality experience, Crystal Rift will be released with a over 20 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.
The in-game editor also allows users the ability create and share their own content, further extending the game’s lifespan.
GearVR is a target for us, and we hope to get a demo ready as soon as it’s possible to do so! We’ve also gone onto Greenlight, so if you’re feeling generous, please vote for us here:
Direct Steam Greenlight link
Greenlight Website link
Hey folks! I made this back in 2012 and now, after a round of festivals, it is now online!
I spend two years on this film, and am immensely proud of it!
VR provides so many awesome opportunities and as much fun as I had making this film I feel there are so many ways I can tell stories I would not have been able to before.
So as well as my ‘game’ VR experiences, I will be working to tell stories through this new exciting medium :D
In the meantime, please enjoy!